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Hello folks! 👋
After 1 year of solo development, only 10 days left until the release of the psychological horror game Ontotis.
The game uses Lumen and Nanite on almost everything.
Wishlist it on Steam🎮https://store.steampowered.com/app/2484500/Ontotis/
I hope you enjoy it! 🥳

We're continuing to make our weird little free game for Halloween and for jam. Now our archive is working 🦐

Hello everyone! Step into a fresh devlog! In this episode, exciting updates await, beginning with the game's new name: Lobo (Wolf). Dive into new environments, stunning models, and captivating characters. Don't miss out!

Lobo: Devlog 55 - New Environment, Characters and Level Design UE5
Hello everyone!Step into a fresh devlog!In this episode, a wave of exciting updates awaits, beginning with the game's new name: Lobo (Wolf in Spanish). Dive ...
https://www.youtube.com/watch?v=VphFVayk7HE
Question about game satisfaction (general games).
How much satisfaction do you get from playing games as if it was a real life replacement?
On a scale of 1-100%
for me its somewhere like 10%
And what can be done to make modern games to be more satisfying.
11 votes Voting finished


Some Office Screanshots(outdated)


Got him jumping around! #UnrealEngine5 #gamedev


Stay in the loop! Don't miss out on the launch of Lost In The Storm on Kickstarter. Get notified and be part of this epic journey.
#LostinTheStorm #Kickstarter #Gaming #indiegame #gamedev #IndieGameDev
https://www.kickstarter.com/projects/nexsle/lost-in-the-storm


grass physics test(outdated)
NEW INTERFACE DESIGN + MAP DESIGN AND MECHANIC UPDATES + NEW COLLABORATOR
Thanks to it, many visual improvements have been made to the interface such as the new menu.
thanks @wholeaddition for your help.
Article In español - English