All Posts in Unreal Engine



The time has come ,and so have I...You can now Air juggle , and Style on your enemy's in this https://www.instagram.com/explore/tags/rts/ hybrid game!
Come check us out on Steam!
https://store.steampowered.com/app/3287210/Starmetal_Crusaders/





Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡


NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness
High Quality Interpolation
Proper Aspect Ratio
Dynamic Border Wallpapers
WIP with more to come!







Testing the smoothness of the Waking Up Animation. Thoughts?


Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player

I created a Bluesky account! Go follow for exclusive Five Nights at Freddy's : Witness leaks and screenshots!
https://bsky.app/profile/jokermazer231.bsky.social
Also I will post alot here. So be sure to follow!


Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman







Need to learn how to open a door in Unreal Engine
New Devlog!🚨 In this episode, I showcase updates on Lobo’s Shooting, Aiming, and Stealth systems, plus my UI workflow using Figma & Illustrator. Check it out! 🎮✨
