All Posts in Unreal Engine

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Finally bringing the player character to life!
In this quick video, I’m showcasing the first implementation of the actual character model, complete with clothes and gear using the inventory and equipment system.
Exciting to see things coming together!

Thank You so, so, SO, SO MUCH FOR 1,500 FOLLOWERS!


Sneak peek at the new UI in Lobo: The Howl Within!
Now featuring stylish location introductions when entering new areas + a work-in-progress minimap system to help you navigate the wilds.
Built in Unreal Engine 💻
Short lever demonstration for my "Switchman" recreation:
https://drive.google.com/file/d/1uG37yX8k-bjLGtGWPkomzUcO-YDatsu…



This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!

MY FACE! | Nightmare Drawkill Foxy | First Look | BTS


Here’s a quick look at the second animation—facial expressions and lipsync, created using iClone and Unreal Engine.
Each character’s expression is tied to the tone of the conversation, building on the body animation layer shown earlier.

The most useless light source.
(Don't mind the hand 😏 it's a little silly)