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TEASER DROP!

We're still working dw

Springdeath: The Abomination

Missed #ThrowbackThursday again but I'm still gonna upload a concept.

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Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE

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Random death animations + ragdoll chaos = satisfying variety ⚔️💀
In Lobo: The Howl Within, no two enemy deaths feel the same—thanks to randomized anim montages and ragdoll physics.
It’s messy. It’s fun. It’s game dev.

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Here‘s another update for my game! I hope you like it!

https://www.youtube.com/watch?v=QWpEUTYE5GA

Check out this short AI Showcase that we put together!

https://www.youtube.com/watch?v=QWpEUTYE5GA
https://www.youtube.com/watch?v=QWpEUTYE5GA
https://www.youtube.com/watch?v=QWpEUTYE5GA

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool...
By me (edit mesh/texture), enplay(base mesh), renz (Rig)

333 VIEWS ON THE GAME PAGE!
We're getting closer to the scary number!