All Posts in Unreal Engine

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More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

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33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).

lol

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Five Nights at Freddy's : Witness | New Thumbnail

Major update ! Notably, a greatly improved camera and the ability to create unit groups.
https://store.steampowered.com/news/app/2936470/view/52535205806…

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Disclaimer: Don’t watch if you have motion sickness 😅

Unreal’s first-time shader stutter? I made a tacky fix in Lobo: a hidden camera rides a spline through tricky spots, preloading all shaders. Player sees nothing. Game runs smooth. 🎩✨

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experiment 4

I'm doing a test scene for the visuals, that GMD series. If it turns out cool, I will continue with the team. If it doesn't come out with animation - experience + you can make a mini-platformer for 30 minutes :P
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