Work in Progress in Unreal Engine

Share your creations!

Would you like a party? The price of losing is life.
https://store.steampowered.com/app/1371560/DarKnot/

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These strange beings of twigs, fungi, and flora dot the landscape of Dalamase from the abandoned villages to the rotting docks and fetid pools they border. ..

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Alien Colony : we have upgraded the graphics with decals and impacts.  

A new devlog as arrived! In this update, we see the start of having customisable abilities (specials and ultimates) that can be set per character. Also the first iteration of trinkets: passive buffs that are applied when equipped.

https://youtu.be/1zDz2iTsWo4

Cattenburg Devlog: Deckbuilding - Update #5
Join Bora and Dan as they check out the introduction of customisable special and ultimates and specials per character, along with trinkets that grant charact...
https://www.youtube.com/watch?v=1zDz2iTsWo4

LOL, So many posts all with a set purpose :-)

#Gamedev #Posts #IndieDev

GamePage: https://gamejolt.com/games/Lost_in_The_Storm/562040

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moving tree

An improved view for the environment!

Hi everyone!

In this new devlog, I have introduced to the combat some ideas inspired by Last of Us and God of War. And on the other hand, I've started modeling another enemy, the Fallen.
Check it out: https://youtu.be/PV3_nvowe7o

Devlog 17 - Borrowing Combat Design Ideas from God Of War and The Last of Us in UE4
Hi everyone!Welcome to a new devlog!In this episode, I have introduced to the combat some ideas inspired by Last of Us and God of War. And on the other hand,...
https://www.youtube.com/watch?v=PV3_nvowe7o

just found something cool I can add to the trailer. Might take a little bit longer to finish but dam will it be worth it I promise

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Alien Colony: Train your garrison fort to maintain performance, gain bonus and upgrade. With the shooting stand, your troops will gain precision points and will not drop their accuracy and reload time.