Work in Progress in Unreal Engine

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Get a sneak peek at the mesmerizing animations of the demo's main character. Creating these animations was not only a blast, but also a valuable learning experience as we tackled the challenge of incorporating them into the Ue5

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I'm working on functionality blocks like this engine for the base building system in our game. It's inspired by a Geneva drive that turns continuous rotation movement into intermittent rotary motion.

v0.03 of RocketJumpCascade is about to have a handful of new areas to explore 🕵️‍♀️ #leveldesign #gamedev

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Actor Selection WIP

You can move your people as you wish. More to come.

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Playing with outlines, it's always new and exciting. Just a small change makes it looks like a totally different game.

I'll post the final result later.

Bringing this character to life through animation was the highlight of the production - it was hilarious!

Don't miss out on the fun! Be sure to subscribe and follow our project to see more.

#gamedev #gamemaker #unrealengine #gameindustry #gamedevelopment

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Hi everyone! I have been blocking out a new level in Blender and checking how it looks and feels in UE5.

Reworking enemy AI and getting familiar with UE's behavior trees. Here is a new lil guy roaming around! #screenshotsaturday

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This is how we build it.

soon