Work in Progress in Unreal Engine


Loading...Shooting shields can kill you... I was testing firing the blunderbuss with the only set projectile I had, and I didn't realize the enemies' shield only hurt the player.
The firing works, though :-)
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Another few, dark scene shots straight from "Extinction" !
Let me know what do you think, it really means a lot to me :D
✅--> Discord https://discord.gg/metNw4y3Qj

Loading...Hi everyone!
I added primary and secondary weapons, so you can equip several weapons to tackle different situations. Weapon sockets have physical constraints, so they have a subtle, more realistic behavior when the player moves... what do you think?
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Loading...I'm sure Tim Taylor would be proud.

Loading...I added Physics Constraints when you equip your weapons. That took me forever because I was using 5.0, and Physics Constraints were very buggy; updating to 5.1 fixed my issues.

Loading...You see, I'm a good person. I don't judge my friends for liking strange output devices.

Loading...Bunnie Bot latest fur test. Still need to fix the shader and plenty of small details but its coming along. I have no idea how to use the fur groom tool proper so its all a mess haha.
https://youtu.be/xJLIFxazzVo
#BunnieBot #ArchieComics #Floof #UE5
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We had to make the water this reflective so that you can check out how good your character looks while you play💅
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upgrades people upgrades! new lighting be lookin’ niiiice✨
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