Work in Progress in Unreal Engine



Some tweaks, to make it feel more rpg.
Unlike my previous post that looks more like an fps.
Hi everyone!
I just published a devlog showcasing the progress done for my game in February.
Check it out!


Behold, the multi-verse!!! (I literally just pressed F1 on my Nice, isn't it)

Hello hikers of Utgardr,
the newest minor update is live and it's bringing important news. #Steam -> https://steamcommunity.com/games/1878290
and here on Jolt -> https://gamejolt.com/games/project-utgardr/673440
#adventure #parkour #puzzle #firstperson #platformer #openworld #indiedev #indiegame




I enjoy cable management in real life. So you can tuck away your relays in BattleJuice Alchemist now ;)



Testing new and improved crosshairs based on feedback i recived (for better visiblity and color blindness).


After a couple of months, I finally have the free time to play with unreal engine. (Wall climb mechanic)
Robots are a menace to themselves! They can bump into each other and do friendly fire #screeenshotsaturday


In BattleJuice Alchemist, generators mark a field they output their power to. This power is required for other building elements to function.


I don´t think that this is a good sign...