Work in Progress in Unreal Engine

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Some tweaks, to make it feel more rpg.

Unlike my previous post that looks more like an fps.

Hi everyone!
I just published a devlog showcasing the progress done for my game in February.
Check it out! 

https://www.youtube.com/watch?v=9io_UbfnUdY

Devlog 49 - Firearms and new Systems for my game in UE5
Hi everyone!Welcome to a new devlog!I have a lot of exciting news to show in this episode, so let's get started!Chapters--------------00:00 Intro00:15 Firear...
https://www.youtube.com/watch?v=9io_UbfnUdY

Behold, the multi-verse!!! (I literally just pressed F1 on my Nice, isn't it)

Hello hikers of Utgardr,
the newest minor update is live and it's bringing important news. #Steam -> https://steamcommunity.com/games/1878290
and here on Jolt -> https://gamejolt.com/games/project-utgardr/673440

#adventure #parkour #puzzle #firstperson #platformer #openworld #indiedev #indiegame

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I enjoy cable management in real life. So you can tuck away your relays in BattleJuice Alchemist now ;)

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Testing new and improved crosshairs based on feedback i recived (for better visiblity and color blindness).

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After a couple of months, I finally have the free time to play with unreal engine. (Wall climb mechanic)

Robots are a menace to themselves! They can bump into each other and do friendly fire #screeenshotsaturday

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In BattleJuice Alchemist, generators mark a field they output their power to. This power is required for other building elements to function.

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I don´t think that this is a good sign...