Work in Progress in Unreal Engine

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I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

No game page juust yet, but here's a early tease.

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new C++ component is now ready! Thanks to ChatGPT for the support!

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Some retro shaders

The Poseidon will sail

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Hi everyone!

Here is how I use Blueprints instead of Static Meshes to build my levels in UE5...

You can't park there, it's for handicapped people only!

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One way to effectively fight shielded enemies in my game is using explosive barrels. Your explosive flask breaks the shield, then the barrel does the actual damage.

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Currently working on player movement to make it more responsive. High speed is supposed to be easy to gain, easy to lose, and this setup better reflects that goal

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Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels

Fresh concepts for the steampunk-inspired pistols and blunderbusses that our low-level Kota soldier enemies will be wielding in #darkfantasy ARPG Kristala.

#gameart #screenshotsaturday #gamedev #indiegames #gameweapons