Work in Progress in Unreal Engine

Share your creations!

(UPDATE) I've tried to use different foliage in my PFT, and turn out great, now for the last test I need to test it with the snow foliage to see how it will turn out if it turn out good, I will start to develop the actual landscape for the game. #Desert

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Progress on Feared Ones

btw I made a demo if you didn't know

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This video is from 2022-03-07 the time when NNFY was turning into the new and improved Nightmare Manager.

This is the prototype phase of my favourite map.

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Parkour System in Tales of Meadows

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#UPDATE #V2 (#VIDEO) For my PFT , that allows me to populate any map regardless of size with foliage from a chosen palate in just a seconds , hope you like what I've done to this tool. If you like what I do please consider follow, means a lot to me .

Showcase of Close Up Props with new Props Inspect including Reflection & Depth of Field so you can Inspect in Style .
We have also our very first Weapon skins and lot more behind the scenes Images on our Patreon Channel Link in Bio. Stay Safe Legends

Do you believe that your eyes are showing you the truth?

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Franxx are faster

A Custom Model for the game made by @Vincent_official , this is really good model

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(SHOWCASE) I've developed a custom Script that can populate any map with given models from UE/PCG content in seconds, for demonstration i populated small portion of the map so you can see the possibility of my tool. Please follow me if you like what i do