Work in Progress in Unreal Engine

Share your creations!

I decided to release the first ever unfinished prototype version of Five Nights at Freddy`s : Witness, this version is not that playable, but you can walk around the map, getting a view of how it used to look.

Been super ill recently (and I still am :/ ) so haven't got a tone to show but I'm trying to actually post regularly to record progress xd. I've been doing a lot of brutalism research and design for the 'ARCC city' level in my game and here's what I got

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These zones are very unstable and affect the player's movement speed 😐

#HardGlide #indiegames #indieshowcase #gamedev #UE

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Growing a candy vine. Very big and climbable

Peak Unreal Engine (Labyrinth Devlog1: Working on character movement in a blank project so I don't get anxiety from the premade folders in a template.

This little contraption is called an Insect Pooter (Don't laugh), used for collecting small insects.

I haven't finished building it yet but it works for a demo.

Currently residing inside is a longhorn Beetle.

In the final chapter of the #HardGlide game the rules will be stricter and the enemies will be angrier :D

#screenshotsaturday #ue5 #arcadegame #indielegion #indiewatch #gamedev #indiegamedeveloper

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Environment/Lighting test

stolas binoculars on ue4