Work in Progress in Unreal Engine




























More improvements in my Spectator Camera:
- Spawns perpendicularly to the attack direction for consistent framing.
- Focuses on the victim's head.
- Collides with the environment and auto-adjusts the focal length for optimal shots.










The player is transmitting data and must not leave the transmitter platform for a long time, otherwise the transmission will be interrupted. But enemy bots will make this task very difficult! 👿

Anyone for a game of darts?


Debug 'kill all loaded enemies' on R1 lol.
It's a test of my "Shared Event Asset" system concept for #UnrealEngine.
It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Now there are crows in the game!


@RetroLaserStudios hits us again
What might lie beyond in this strange world?
#throwbackthursday

testing.


Build 1 is finished.
going forward.
