Work in Progress in Unreal Engine

Share your creations!
Loading...

Hey! Here's a day/night system, I think I might be able to create enemies that spawn only at night or during the day... I'll be tackling enemies soon! a big part of the project

Loading...

More improvements in my Spectator Camera:

- Spawns perpendicularly to the attack direction for consistent framing.

- Focuses on the victim's head.

- Collides with the environment and auto-adjusts the focal length for optimal shots.

The player is transmitting data and must not leave the transmitter platform for a long time, otherwise the transmission will be interrupted. But enemy bots will make this task very difficult! 👿

#HardGlide #screenshotsaturday #indiegames #pcgaming

.

Anyone for a game of darts?

Loading...

Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Now there are crows in the game!

#sagittarius #horror #indie #gamedev #ue4

@RetroLaserStudios hits us again

What might lie beyond in this strange world?
#throwbackthursday

testing.

Build 1 is finished.

going forward.