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For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

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For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback

Irei lançar o birdfall em domingo

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For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

After 50 days of the publication of GameJolt Rewind 2025 , adding up its visits across all platforms, it has reached 20,000 visits , having a total out of 3,000 likes .

Many thanks to the participants , as I did not expect such success .

My beta game in day Sunday beta The my game

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For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

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For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions

Devlog hoje do novo jogo BIRD FALL

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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now