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Indie Games

Loading...For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

Loading...For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

Loading...For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback
Irei lançar o birdfall em domingo

Loading...For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately


My beta game in day Sunday beta The my game

Loading...For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

Loading...For day 1138 of coding, I think I got the speed and distance right for the knockback. There is an issue where the game goes into an unbreakable loop at certain collisions
Devlog hoje do novo jogo BIRD FALL












