general in Devs

Indie Games


For day 588 of coding, I got the objects to be more reactive when colliding with each other. There are instances where the code doesn't work completely; like when there is a large group of them, and/or when they are in tight spaces

Do you need an artist for your FNAF fan game?
(Read the article)


For day 587 of coding, I tried to adjust the collisions by recording the ID of the previously collided object. The results show that the operation is not consistent

Not forcing but can anyone gift me this? Days so coool


For day 586 of coding, I attempted to adjust how the objects collide with each other to some interesting results


For day 585 of coding, the collisions are working much better now. There is an occasional hiccup, but that is about it


For day 584 of coding, I think I'm almost done with the collision. The only issue seems to be the detection range


For day 583 of coding, I tried remodeling the object's collision code closer to how it was done with the player. While the objects doesn't stick to the walls, they now do janky movements to correct itself on some collisions