general in Devs

Indie Games
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For day 619 of coding, I have changed how the starting room is placed in order to fit the map's grid. For added context, each zone is an 8x8 tiles area that a room can be placed in

Nice costume (ft.@Team_Mystic)

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For day 618 of coding, I made a grid-based mini-map that shows the location of rooms via zones. So far, it only shows the starting room's location; and I'll need to adjust that room to better fit that grid

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

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For day 617 of coding, I fixed an error where the player will turn invisible again during the dash

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For day 616 of coding, I have attempted to have different levels of invisibility based on whether the toggle is on and/or the player stands still long enough

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For day 615 of coding, I have made the stand still invisibility and the on-command version compatible. It does feel redundant to have the two together as they are now

N:so uuuh.....you wanna buy it :D

New advances

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For day 614 of coding, I tried to implement part of the invisibility to the player's shadow