Screenshot Saturday in Game Dev
Post GameDev things!
The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo
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To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!
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Still a W.I.P, but the 2nd level of Team Slay-Bells is almost ready! Just a few minor things to fix and it's pretty much finished! ^^
Here's some footage!
I manually created volumetric lighting in my game using beams today! What did you guys do?
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#ZeroBelowTheSun wouldn't be a complete survival horror experience without unlockable costumes. Here's a #screenshotsaturday sneak peak on the Soldier's costume and the Arctic outfit. Of course, complete with Axel's iconic shades!
#indiehorror #gamedev
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Inspecting the deep mine production line for issues.
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Some progress on the tutorial level. I'm planning to make this part into a maze between containers, boxes and ruins of the factory's spaceport.
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