Screenshot Saturday in Game Dev

Post GameDev things!

The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo

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To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!

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Still a W.I.P, but the 2nd level of Team Slay-Bells is almost ready! Just a few minor things to fix and it's pretty much finished! ^^

Here's some footage!

I manually created volumetric lighting in my game using beams today! What did you guys do?

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Meet Camera 1B!! ...How many cameras are even left to show at this point?...
Suffice to say, this one is also a relatively surrealist camera filled with cheesy jokes and goofs.

By the way the game releases on August 13th.

I really like the underwater rooms in our game Bionic Slammer: they give me nostalgic vibes of Donkey Kong Country's aquatic levels

#ZeroBelowTheSun wouldn't be a complete survival horror experience without unlockable costumes. Here's a #screenshotsaturday sneak peak on the Soldier's costume and the Arctic outfit. Of course, complete with Axel's iconic shades!

#indiehorror #gamedev

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Inspecting the deep mine production line for issues.

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Some progress on the tutorial level. I'm planning to make this part into a maze between containers, boxes and ruins of the factory's spaceport.

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The same Insectile can have many different morphs! Part of the fun will be experimenting to find them all!