Screenshot Saturday in Game Dev

Post GameDev things!


3 powerups for minigolf.


The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo























To spice up the Mario & Luigi combat even more, we're iterating on it's enemy resistance system - some of the attacks won't work on certain enemies, but they'll put others into entirely new states, inviting some strategy into the order of your attacks!


Still a W.I.P, but the 2nd level of Team Slay-Bells is almost ready! Just a few minor things to fix and it's pretty much finished! ^^
Here's some footage!



I manually created volumetric lighting in my game using beams today! What did you guys do?





#ZeroBelowTheSun wouldn't be a complete survival horror experience without unlockable costumes. Here's a #screenshotsaturday sneak peak on the Soldier's costume and the Arctic outfit. Of course, complete with Axel's iconic shades!
#indiehorror #gamedev


Inspecting the deep mine production line for issues.