Show & Tell in Game Dev

Post GameDev things!

I'll be doing a booth for The Obsessive Shadow at Akai Con in Nashville, TN Jun 26-28! Come say hi if you attend! We are planning to have a big booth for VR Demos and likely even a Public PSVR2 Demo!

🎟️Get tickets here: https://akaicon.com/

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your choices DO matter!

testing of a complete overhaul of a dialogue system i made around mid-october 2025

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

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here is a video of the fireball ability placeholder atleast well ignore the white box at the upper left corner of the screen i didnt complete the hp ui yet

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Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260224

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

good news guys. we are renaming and restarting Rolling Back Nightmare Before Disney. now it's named Nightmare BELOW Disney

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20260224

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Tutorials in Lobo are optional, easy to skip, and only cover key mechanics that aren’t obvious. They’re brief and direct, and yes! They break immersion, but that’s intentional: quick info bites help you immediately apply what you learn.