Show & Tell in Game Dev



finished catail
damage: A (sting:B electric sting: A)
control: S (crowd stun)
health: C
teamable: A
speciality: missles are homing and electric string can deal aoe dmg and crowd stun
weakness: dont target graves


Been working on an improved Character Controller for a new game, which is superior to the one I used on previous projects, and it has all the bells and whistles such as dashing, crouching, and double jumping! Super happy about the way it all turned out!

The English Version is out !!!!!

HIYA EVERYONE!!
OUR BIGGEST COOPERATIVE TEAM ART EVENT IS HERE ON OUR DISCORD SEVER!
➤ Join a team and participate on this time limited event to get the amazing rewards!
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Are you going with Gold or Lime?
-Izuwii






















Devlog 02/07/2022.
Hosted Development Stream â„–77.
Finished Reaction tree for all five personality types of NPC. Also implemented a simple reaction, so now the player can creepily turn around and the people will gasp. 😈

Small Foxy from Feddy-Man says hi to you!
Inspired @Kanomi13


It's weekend, so time to work on Marble Assault: added the player guns, aiming and basic shooting. Now to add hurting and killing enemies, HP, targeting reticle etc.
Also failed really hard at making it to the finish line there haha :D


#UnderwaterDiving PROTO 04 RELEASE
USP: Energy <=> Life + Stamina + Oxygen
The USP implementation is complete.
Now that the rules of the game are fixed.
I will be able to focus on the AI of the other two fish and the level design.
GOAL: +4h of #Gameplay!
John Brick is now on steam!