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Better Cave Gen v2.0

Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.

I just finished spriting the entire map of Lutaland! Obviously this is a pretty early design, and I will be adding terraforming details when I port it into Gamemaker, but I'm very proud of this!

SIGH.

On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2

on the other hand, urgh big inaccessible room image1

That shape shouldn't be possible, since it starts the floor gen from the same xy

Who is up for a Jam?? This one is a bit different.

OK! Reworked Cave Generation. Here's a gif of the smallest cave size, they get bigger the deeper you go.

Unless there's a special reason, every floor will have a [Up Stairs] to return to the surface and a [Down Stairs] to go deeper.

Nightmares . Nothing more .

I'm working on many new additions to Lutaland, including a platforming puzzle, a conversation system, smart NPCs, and more!

For those of you who were wondering, no, I'm not changing the art style.

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We are actively working in Overworld stuff as our beloved Director @DeltaFunnyNumber made the dialogues for the Pre-Ruined encounter with Cap. Here these are some sprites of Mag waking up after falling down!

Making improvements (Cross-posted from itch.io) (README)