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For day 1134 of coding, I have finished up clearing out the redundant variables for spawning the tree's rocks, and background plants

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For day 1133 of coding, I've been cleaning up the spawning code by removing redundant variables

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Well, showing a bit of what the character's equipment, attack, and damage would look like, it's still something under development, but at least progress has been made.

Places you'll visit in my game!

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И так продолжаем.

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Regarding the inventory, I'm thinking about what items to implement, besides healing or energy items soon, but I don't know how to manage it. I'm also considering whether to implement a HP limit or have healing stored.

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For day 1132 of coding, I'm working to make sure enough plants are spawned in each room

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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

(Tg!)UNDERTALE Green needs GameMaker Coders and Clean up Coders (coders who simplifies and neatens hard bits of code)!

Look at description below for more info!

Juicy and optimized renderings for grass and stones.