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Share your creations!

looks sick, but is a bug /:

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For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

https://www.youtube.com/watch?v=py7PVryA3D0
https://www.youtube.com/watch?v=py7PVryA3D0
https://www.youtube.com/watch?v=py7PVryA3D0
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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

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New Progress on TIEBREAKERS!
(a Rock, Paper, Scissors Roguelike I'm working on! >:3)

#Devruary For me, the game will be ready to package and distribute when I can run it in a browser and spot zero issues. I find so much as one error, I delete the package, fix the error, and build it again.

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Regarding development, the menu is being improved; you can now see if a piece of equipment is in use, how much it increases or decreases stats, and more.

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I was working on the back-end of things, so I've been quiet for a bit, so here we go; have another tile-system rework! #pixelart #indiedev #gamedev

CONNECTED STATUS UPDATE 14/2/2026 !

[Develog#02] (Project is still alive)

Valentine edition !

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For day 1135 of coding, I'm working on having the player get knocked back from damage; using contact damage to test it. I don't have it working yet unfortunately