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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)

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Ребят, у меня есть 2 новости, и мне реально нужно это.

Guys, i have 2 news, and i'm really need help af.

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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Found this super cool and helpful Undertale and deltarune engine

https://gamejolt.com/games/utenginegms2/864854

@get_nyxxed11

So... I made a devlog video :) https://www.youtube.com/watch?v=2k2xapQNOiM

https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM

i made a new design for my character, Ninja

what yall think?

#GJAsks Its Pizza Tower Bro!

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi