General in GameMaker

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For day 164 of coding, the weapon can now shoot projectiles in the desired direction

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For day 163 of coding, I made a target cursor that points towards a shooting direction

I've also fixed the scepter to where it doesn't split when the cursor goes on top of the player

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For day 162 of coding, I got the player to be able to move. Also implemented basic movement animation

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For day 161 of coding, I made a alien scepter

The weapon moves around the player according to where the mouse is. Its depth is also affected by its position; allowing it to appear behind the player when needed

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For day 160 of coding, I made it to where the player can be stunned by certain attacks

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First Official footage of "Imprevisible"

( it's possible all the design will be modified in the futur )

coming soon ! ( also on steam )

TheGrungeStudios <3

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For day 159 of coding, I made it to where the color blends with the player instead of appearing as a silhouette

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For day 158 of coding, I made another status ailment

When the player is cursed (indicated by blue color), normal and spin attacks are disabled

The game will be re-released. It will soon receive a small remaster and will be released on Steam, EGS, GOG, and consoles.

In the meantime, you can appreciate the new art that I first tried to make with AI.(Edited a little in photoshop)