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For day 311 of coding, I utilized multiple instances of the Bresenham line code to make the shoreline appear more natural

🌆 A wonderful view to end the week...

Sometimes we need to see life from a different perspective to appreciate the good things it has to offer, don't you think?

#ARPG | #IndieGame | #PixelArt | #ScreenshotSaturday

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For day 310 of coding, I utilized the Bresenham line code with another function to create a shoreline that isn't just a straight line

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Star Sentinel.

Our Game mechanics - destroy blocks, electric traps... Make noise and have fun!

It was a great idea of the developer @Tom_RedWolf , it made the game more interesting and so much more fun to play.

#gamedev #indiegame #unity

He took the saying "bathe in the blood of your enemies" quite literally...

#IndieDev | #GameDev | #GameMaker | #Noir | #ARPG

🚀Embark on a futuristic journey to unravel family secrets in the year 2047 Athens with @phobossubhuman a tale of action, mystery, and horror.

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For day 309 of coding, I followed a tutorial from Refresher Towel Games on a basic Bresenham line function

🔫 Pleased to state that @tarkov continues to excel, enriching its immersive world.

🌆 Enhance your game's potential with #IndiePump. 📝Apply: https://forms.gle/QCkFBucD9FbGEo6c6

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