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The moment has come to unveil the first Dishop video game trailer, a neo-noir-style survival horror shooter! follow for more updates!

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For day 541 of coding, I have made a object that changes directions every second

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i hate 3D cameras

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For day 540 of coding, I made some changes to some of the path making. On the next path; the code determines if the next path comes from the start room, or the room previously connected

Every complete(s), aware the system's update, mangled takes.

New minigame entertainment simulation coming.

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For day 538 of coding, I have finally figured out the depth sorting. The depth buffer didn't exactly help me directly, but it did give me an Idea on how to condense the objects' depth to a more manageable scale

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For day 537 of coding; I tried to look further into how the depth buffer works, but I am still having difficultly utilizing it properly. Hopefully, I'll get it figured out soon

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For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code

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For day 535 of coding, I have placed a collision count on each object that will have them destroyed on count 3. This helped give a bit on insight on how these collisions are handled

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Ready for the first trailer of Dishop? Step into a Neonoir world filled with action, stealth, tension, and madness. Explore, interact, and unleash your deepest thoughts like never before.