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For day 980 of coding, I have fixed the issue found with the east/west exits

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For day 979 of coding, I'm working on a way to stop the player during the exit. Nothing to show yet, but I did see something weird during recorded that will be investigated later

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here is some more progress from the battle side of the game

nothing special, just a simple attack

don't mind the song, its just some random playlist on yt

ok so I KNOW THIS LOOKS LIKE SHIT (cz i did all of the art, except for the knight)
but do not worry! all of this is just place holder untile i find a pixel artist
but ye, the guy here is suposed to be sans

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For day 978 of coding, I thought to try altering the player's depth during the exit. It still looks weird afterwards; so I'll have to try something else

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Teamwork makes the mistake happen faster.

#GameDev #IndieGame #Indie

Make the demo 1.2 available, the game is still under development We'll have more fun in 2026

デモ 1.2 が利用可能ですが、ゲームはまだ開発中です 2026年はもっと楽しくなる

#rpg #platform #games2026

https://www.mediafire.com/file/kqxkkfq101s1rml/akudemo+1.2.zip/f…

silksong is giving me so much inspiration for the metroidvania side of "dusttale don't forget".

most of the engine is finished now all i REALLY need is a pixel artist 🥔

(please help)

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For day 976 of coding, I tried to address the issue from the last video by making the entrance condition be based on movement direction. It's not going like I expected, but I'm making progress