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Loading...For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed

Loading...Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

Loading...For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite

Loading...For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

Working and working in the power system

Loading...For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing

IMPORTANT ANNOUNCEMENT OF MARKY RPG

Loading...For day 1151 of coding, I made a moving "enemy" to test enemy collision while it's moving. The results are interesting, and will need to be looked into why

Loading...For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
#Devruary Though I am sticking with Ren'Py and drawing for now due to convenience, I would really like to learn 3D modeling and animation to build a hybrid VN game someday!
This Devruary thing has been lots of fun! Here's hoping it comes back next year!
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