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Better Cave Gen v2.0
Now with minimum distance check between entrance and exit, and a room gen retry if a condition fails too many times.








SIGH.
On the one hand, my path check code works, I kept trying till it was able to path the entrance to the exit image2
on the other hand, urgh big inaccessible room image1
That shape shouldn't be possible, since it starts the floor gen from the same xy


OK! Reworked Cave Generation. Here's a gif of the smallest cave size, they get bigger the deeper you go.
Unless there's a special reason, every floor will have a [Up Stairs] to return to the surface and a [Down Stairs] to go deeper.



















I'm working on many new additions to Lutaland, including a platforming puzzle, a conversation system, smart NPCs, and more!
For those of you who were wondering, no, I'm not changing the art style.


We are actively working in Overworld stuff as our beloved Director @DeltaFunnyNumber made the dialogues for the Pre-Ruined encounter with Cap. Here these are some sprites of Mag waking up after falling down!


I've decided that Lutaland's art style is too bland, so I decided to go all the way with the retro look and make it one-bit! I hope you enjoy this new design!
(edit - April Fools!)

Devlog 1:
Fallen Dreams has fallen... introducing Undertale Red*!
PLAY CLAUDIA PLUS NOW! (Web Version)
https://gamejolt.com/games/ClaudiaPlus/887075
https://flagimtoshi.github.io/claudiaplus
https://flagimtoshi.itch.io/claudia-plus
I will replace the old Claudia with this one! ;)


































