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Great news this week! All Inventory mechanics are completed! Introducing Locked Chests, You can find the best goodies in there!

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Was just messing around with shaders, thought this looked kind of cool, although it doesn't seem to work in the html export.

I'm happy to announce my participation in the OperaGX GameJam!

Here is a little preview of what's to come! :)

Views successfully wrangled in HTML5. Now to actually start implementing mechanics...

THE GAME IS OUT!

And I don't think I could be any more happy with how it turned out. Good luck to all of those participating in the OperaGX game Jam!

#gamejam #Opera #OperaGX #GameMakerStudio2 #ufo #GameMaker #OperaGXgamejam #retro #score #multiplayer

Hey folks! We're hosting a fireside chat on Game Jolt for Opera GX + GameMaker participants, come join! https://gamejolt.com/fireside/ci4jvewskdq

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11hrs of work into the Opera GX contest.

Better tanks, human units and a simple death animation.

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Starting to make the multiplayer for the Opera GX Game Jam, It works surprisingly well, I wasn't expecting multiplayer to work well at all. #gamejam #gamemaker #gamemakerstudio2 #OperaGX #OperaGXgamejam #game #jam #ufo #multiplayer

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Prototyping done - while teaching scratch ;)... time to get serious and get hands on Photoshop, After-Effects, Blender and GMS2!

#prototype #scratch #gamejam #opera #operagx

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(For some odd reason the recording software i use delayed the audio, so sorry in advance for that.) Gameplay Is Relatively in minus a few hitboxes that need to be added, and i got the title of the game "A Couple Light Years", those are my updates for now!

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