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Get ready, big changes are coming to Anarky. https://anarkyworld.com/what-are-we-doing-and-where-are-we-going…

Mostly code work for the battle map, so the screenie doesn't look all that spectacular. I don't have a good recording program anymore (thanks a lot, SSR) to demonstrate the functional things that happen now. (Article for update details)

I have added used-definable water to Canvas of Kings. My mapmaking tool is now also available for macOS.

Level up animation made in Godot 4

Sources 👇https://github.com/MrEliptik/godot_ui_components

Watch the full creation video in early access on Patreon 👇
https://www.patreon.com/posts/91396739

Lots of assets and decorations seeing how my maps were kinda starting to all look alike as, you know, empty boxes. This is the entrance to a cave and network of tunnels. I will probably end up making it a little smaller, maybe half the size

Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).

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While exploring the sandy desert - Watch your step!

#ScreenshotSaturday

Live in 45 Minutes!

Sonic Time Twisted...Lost Level
Game Facts Special...Episodes Update
No More Robots...Godot Update
Community Showcase...bring your stuff

https://youtube.com/live/nVRXdL87sbE

Mukanshin 1.0.0 is now released!

Updated water with the vertical waves. Actually it looks pretty cool Might set them a little lower, just so they're not right up on the ground. Debating whether I want to do angled waves. I think that might be a little weird, though