All Posts in Godot

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We are back! We haven't been posting for a while since we switched from Unity to Godot, it took us a while to get used to the new engine, we also changed the name of the studio and basically restarted all the development of the game.

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I have made a miniboss in my game ^^

#devlog, #godotengine, #sidescroller,#2d_platformer

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I made the camara smoother ^^
#devlog, #godotengine, #sidescroller, #2d_platformer

New Bug Alert! 🦋⚠️

I always appreciated that games like Pokémon gave both cute and cool options to its creature choices (Bulbasaur vs. Charmander), so I wanted to offer a scarier alternative to my game's cutesy caterpillars and snails!

More on the way!

We are in the middle of a play test, do you want to participate? https://discord.gg/XscEcVmxTs

Is time to test, with your help we can add all the necessary mechanics, improve the gaming experience and fix bugs.

The demo for FINISH IT Remake is finally released!!

map logic is... ✨READY✨

...mostly it was harder then i thought xd

map sprite is not final, buttons are not final but the main map layout will remain roughly the same

I plan there to be around 10 different cameras

listening to Suns playlist :P

Me: I'm going to work on the cave system.

Also Me: But maaaaaaybe I'll see if I can't give that follower coding ooooone more try.........

Code: Shatters like the mf Elden Ring

Me:

Slowly rebuilding. But it might actually work this time