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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20260328

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

i'm pretty happy with the new visuals of this game

Hi. This is the third day I've started working on my new horror game. Today I started making rooms with furniture and a reward system. Oh, and I have a YouTube channel, which you can find in my profile description.

#godot #devlog

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Finished another prototype for a puzzle in my next escape room game. This time I worked on a drag and drop puzzle where you need to drag items to the correct spot based on information found in the game.

Close-up of the re-shaded Hensen!

Bullets, Grenades, and Supplies

Operation: UNTITLED Developing Update 2

I would like to introduce the co-author of this project VenDust: https://gamejolt.com/@wmg134

I wanna talk about how I've solved the problem of needing to send score data from the main scene to the "stage complete" scene and how my solution to a similar problem in Deathly Descent influenced how I chose to solve this problem in Hensen Hopper...

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Itโ€™s funny how I started this as a short space game with a bunch of randomized missions, and now itโ€™s turned into FTL + space Helldivers.

Feature creep is real, folksโ€”donโ€™t be me. ๐Ÿ˜‚

#pcgaming #indiedev #screenshotsaturday #shmup