questions in Indie Game

Share your creations!

#Devruary The kind of feedback that helps me most is "constructive criticism with a spoonful of sugar" - it ALWAYS helps to let the dev know they're doing something right despite needing improvement. Bonus points if the critic is invested in the project.

Which is your favorite letter ?

#Devruary I use my socials to share everything I create! I mainly stick the devlogs in places that allow for an article-like post format such as GJ and Tumblr, while I put art and promos in places like Discord and TikTok.

#Devruary One thing I learned the hard way through devving is to never underestimate how sensitive code can be. I can't tell you how many times my games kept crashing cos of ONE space where an underscore should have been in a random file.

Which one do you all like the most? Lemme know in the comments.

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I already finishe Neon Pulse FM radio [Electronic Music] (credits to @CLANYAGAMI , Thomas Gaming, @Ramiro_LD : ).

Do you like the songs or do you think it can be improved?

#Devruary The advice I would give a new dev is pretty simple: the more you like the act of testing things, the better off your mental health will be on a project - you'll have to do a TON of it.

#Devruary What advice would you give a new dev?

I'd definitely recommend to reduce the scope of your first game so it can be finished in a month. Otherwise it can lead to burnout and loss of interest!

Gamedev always takes much more than you expect.

Cats or dogs ?

#Devruary As an [AS]-autistic game dev, my fixation on the content itself never wanes, so burnout comes from repeated failures. I usually cope by making an offshoot of it (art, video, or blog post) to remind me that I can see something through.