fangames in Mega Man



4/8 of the Maverick stages and the cutscene done.
We have the full party now.


The game was not dead. It was just on a hiatus.
I've finished 3/8 of the Maverick stages.

Loading...If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.
I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.
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1Heres a preview for the next update
omg its kung fu cutman O^O

Loading...Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
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1Hey yall so I'm gonna do an update to the game now i don't when I'm gonna finish it but its in development right now so i would like feedback on the on the game so i can improve the game with this new update.

Loading...Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
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Loading...Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine












