videogamedesign in Pixel Art

Post those pixels!

#archery is a big part of our #indiegame Kiyo... and fighting evil bunnies

This is a snippet of our tutorial level, curious to hear opinions!

More gifs on Steam! https://store.steampowered.com/app/2466790/Kiyo/

I don't think I've ever shown this finisher move? I really like it though!

Wishlist: https://t.co/TKpsXj8fO5

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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.10.09

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Some tests

Charge Tool Effect for the Axe updated. I'm not sure if I want to keep the indicator up the whole time with this one, previously I only had it appear when your were in front of a Tree/Grass.

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 90s of #Gameplay 2023.10.08 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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Don't mind me, just passing through 😎

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Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

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Type your ideas for new enemies in comments

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Type your ideas for new enemies in comments