videogamedesign in Pixel Art

Post those pixels!

Loading...#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 2023.10.09 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
#archery is a big part of our #indiegame Kiyo... and fighting evil bunnies 
This is a snippet of our tutorial level, curious to hear opinions!
More gifs on Steam! https://store.steampowered.com/app/2466790/Kiyo/
I don't think I've ever shown this finisher move? I really like it though!
Wishlist: https://t.co/TKpsXj8fO5
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Loading...#NinjaScroller 1.59.3 with A BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.10.09
Also available on #Steam:
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Loading...#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 90s of #Gameplay 2023.10.08 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/

Loading...Don't mind me, just passing through 😎
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Loading...Weird animating method : frames are square and their size are defined by document width. Number of frames is how many times can fit document width within height. I do this to avoid adding more shortcuts to my tool while continuing to use no menus at all

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