videogamedesign in Pixel Art

Post those pixels!
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Well took me a good month but finally got the enemy ai working well now, able to follow the player and stopping to strike the befor moving again. #fps #gamedev #gdevelop #classicfps

game inspired by a character from "La Armada", going through the alternative history of what would happen if he had survived like his cousin

(THE MONITO GAME)DEMO: https://gamejolt.com/games/monitoland/862307

EL monito navideño #navidad #christmas #pixelart

I feel confident in my shading abilities Now (Duudfell btw)

Made it so you can throw Snowballs.

The collisions are a little off, because the only collision Goblins have is their feet, so I'm having the fudge the collision check

Eventually I'll add a proper hitbox

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Matt's movement test, look how he moves! ;)

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La prueba de movimiento de Matt, ¡mira cómo se mueve! ;)

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For day 349 of coding, I have gotten the arrow to point towards the opposite direction of the mouse

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Sorry for late posting. For day 348 of coding, I was experimenting with the draw_arrow() function. I wanted to make an arrow who's length is based on the mouse position from the player, but in the opposite direction. That attempt didn't go as expected

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2023.12.24 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller WINTER SALE 2023 [ 35% OFF ]

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.12.24

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/