videogamedesign in Pixel Art



Well took me a good month but finally got the enemy ai working well now, able to follow the player and stopping to strike the befor moving again. #fps #gamedev #gdevelop #classicfps

game inspired by a character from "La Armada", going through the alternative history of what would happen if he had survived like his cousin
(THE MONITO GAME)DEMO: https://gamejolt.com/games/monitoland/862307

I feel confident in my shading abilities Now (Duudfell btw)























Matt's movement test, look how he moves! ;)
/
La prueba de movimiento de Matt, ¡mira cómo se mueve! ;)


For day 349 of coding, I have gotten the arrow to point towards the opposite direction of the mouse


Sorry for late posting. For day 348 of coding, I was experimenting with the draw_arrow() function. I wanted to make an arrow who's length is based on the mouse position from the player, but in the opposite direction. That attempt didn't go as expected


#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.12.24 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller WINTER SALE 2023 [ 35% OFF ]
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.12.24
Also available on #Steam: