videogamedesign in Pixel Art

Post those pixels!
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Here's the first look at the next big update for The Bunny Graveyard.

Coming to Nintendo Switch and PC this summer!

SO. Couldn't get the shader to work, it kept using the same colour as the font, and wasn't turning any size.
So I edited the font to have an outline. This means I can't scale my font since I have to do each size manually.

Maybe I can scale the UI instead.

Good???...

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.06.18

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

I'm very proud of this balance/platforming system for Vessels of Decay!

It has 3D collisions and everything! 💃

✨Wishlist: http://bit.ly/34hPZFw

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2 WHOLE YEARS of gamedev :0

working on this game has been incredible and I can't wait until i finally finish it

Download my cat hoard based roguelite here:

https://sofycodes.itch.io/nine-lives

what would you guys think about this being the character stat screen, its just a messy concept so far

but i wanna know what you guys would think

it's a lil difficult working in 3:4 lol

Ok, so I'm not entirely happy with it (and I forgot the clamp) but the Onscreen keyboard can now be used for other things, like changing the players name.

I have hacked at my code, it lies before me in pieces and

it doesn't work

Well, manual line breaks work, but no mater what I try it wont detect the line length and add one. It even shifts the whole line down one (not only the once).
>:(

Not having fun

Gotta do a rework on the On Screen Keyboard so I can use it for other things, urgh.

Issue is that sending the string into it turns it into a temp string, so I have to return it back rather than just updating the string