videogamedesign in Pixel Art

Post those pixels!


#UnderwaterDiving 1.0.6 AVAILABLE
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20241119
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/







#NinjaScroller 1.61.5 BUILD 46
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20241119
Available on #Steam:

#Devlog 20 of 30 | No more WALLS in the GALAXY!

https://youtu.be/UfnUxmTIyUk
https://youtu.be/UfnUxmTIyUk
https://youtu.be/UfnUxmTIyUk






























#UnderwaterDiving 1.0.6 AVAILABLE
You are an #underwater #diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20241118
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/











#NinjaScroller 1.61.5 BUILD 46
With DOUBLE JUMP & QUICK FALL ATTACK!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
Watch 30s of #Gameplay 20241118
Available on #Steam:
HMMM. My plan to update the UI for Converter Devices has hit a snag.























I finally got around to animating the enemies' stinger bullets colliding with the player! Next, I'll, for starters the bullet sprite in the correct sorting layer so it doesn't render below Hensen like it does in this video... Then, not sure yet!
