videogamedesign in Pixel Art

Post those pixels!

the map menu, aka the level selection screen

systems currently being worked on

Did a rework of the code that draws the ground, reducing the amount of surfaces and shaders used.

Improved the FPS some, it's now kind of playable on my shitty MS Surface Tablet, so it should be able to run on a potato!

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250723

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

I'm revising the date of #InsectileContest just a bit!

Since the winner will not be decided until at least Monday morning, I will be accepting submissions through Sunday night : )

There is still plenty of time to design your own puzzlingly-shaped bug!

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#NinjaScroller 1.61.7 BUILD 48

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20250723

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

Fella

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#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250722

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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I just finished the race car pet in my game! I might try to polish it a little bit more in the future, but for right now I think its pretty cool!

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Today’s the day. After 7.5 years of blood, synth, and tears, Resonant Blade is officially out on Steam! What started as a weird idea about sound-based swordfights turned into the biggest project of my life.

https://store.steampowered.com/app/2092270

#pixelart #indiegame

main menu so far

will be working on the menus and other systems (and a new area/map/world/whatchamacallit) before any more new units