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I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

New devlog. Battle stuff this time.

If I ever remade The Trials of Fate, would you like if I took inspiration from The Black Parade?

(Atmosphere-wise, not the really depressing parts of the album-wise)

(outdated) >:(

A look into how RNG will fit into Mindhive: Wilds!

The previous post showcased "C.O.R.E Crates" which are supply crates scattered across Windhaven... now let's dive into random loot tables for chests.

Introducing "C.O.R.E Crates" and Randomly Generated Loot!

(Curious Odds & Rare Equipment)

Mindhive: Wilds Texture Update!

For a while, there was an ugly bug that was included in the trailers with the pathway texture, this has been fixed and won't ship with 1.0... hehe.

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One of these days, I'll remember to post on the game's page rather than just my profile...

Anywho, a Final Fantasy X-inspired wailing can be heard when defeating enemies--the bit after the initial skull explosion.

With all this time to work on the game now. I can improve a whole bunch at the start of the game to better fit the theme I'm going for

Warden Village is 100% complete!