devlogs in RPG Maker Hub

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I'm starting to think about canceling the desert door, I have other ideas I would like to get to and if it's bad it'll ruin the perfect snow door. I don't wanna cancel TD because I've been working on it for so long. I don't know what to do.



Sprite de Iraide. La vecina de Ciro.
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Iraide's sprite. Ciro's neighbor.


I redrew the first room. Also, the last devlog before Act 0 is released.



















As happy as I am with this sprite, it's waaay too big for a regular enemy. Plus, I plan to have another iteration of the Bugsly species later on. I'll have to make a smaller version of this.
Takes up the whole damn screen lol, and it's not a boss














Working on remaking the sprite for this absolute abomination of an enemy.
Think I might've posted about these guys before. If not well-









In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.

Life is about making choices, no matter you'll regret it or not.
Update schedule for the game is now changing to every 2 months, this will allow the team to have more time to work.