
Post about Game Dev!


Since I don't want to leave this game page completely empty, have a look at the some of the player's updated mechanics! ( I fully know this is still gameplay, but it's not one of the game's actual maps)

✨Happy Fourth of July from all of us at Ravenheart! As we celebrate Independence Day, we're grateful for the freedom to create and share our passion with all of you. Enjoy the fireworks, BBQs, and festivities! 🎮✨


For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code


Who knew benchmarking pathfinding could be so calming? Made good progress on navmesh & pathfinding in my most complex scene: the tavern. Still some kinks to iron out, but this will make it easier for me to let NPCs to interact with the world.


This closet might not be the best place to hide
New horror adventure: https://store.steampowered.com/app/2725610/Haunted_Bloodlines