Game Dev
Post about Game Dev!
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Trying stuff out in Godot to see if I can implement free form digging (ignore the placeholder graphics). I've got some bugs still but this could work!

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cool shit

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Since I don't want to leave this game page completely empty, have a look at the some of the player's updated mechanics! ( I fully know this is still gameplay, but it's not one of the game's actual maps)

✨Happy Fourth of July from all of us at Ravenheart! As we celebrate Independence Day, we're grateful for the freedom to create and share our passion with all of you. Enjoy the fireworks, BBQs, and festivities! 🎮✨

#FourthOfJuly #IndieGames #GameDev

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For day 536 of coding, I've tried to utilize the new depth buffer introduced by the latest GMS2 update. The sorting is not going as expected, so I'll have to look further into how it works and adjust my code

cute trees

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Who knew benchmarking pathfinding could be so calming? Made good progress on navmesh & pathfinding in my most complex scene: the tavern. Still some kinks to iron out, but this will make it easier for me to let NPCs to interact with the world.

I'm still working on the game

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This closet might not be the best place to hide

New horror adventure: https://store.steampowered.com/app/2725610/Haunted_Bloodlines

#Horror #Adventure #IndieDev #GameDev

Tried to draw books and give them old, dusty vibe