Pixel Art
Post about Pixel Art!

2015 Overworld Dreams:

This is the PowerPoint slide I made to hype myself up when dreaming about turning my prototype into a fully explorable world.

Looking back, I can confirm, the game has all those biomes in a playable state right now.

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STEAM SPRING SALE! 50% OFF

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260322

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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STEAM SPRING SALE! 70% OFF

#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20260321

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Hi everyone, happy weekend!
This week I completed a village area map. It’s an agricultural region known for wheat production.
The overall design focuses on a sense of harvest and everyday life, making the scene feel more lively and grounded.

Got some new enemies in ⁠#ViceMagicCity!

The Tweaker bounces around unpredictably, while the Super Ho is a faster, tougher version of the original. 💋

Wishlist on Steam!
🎮 https://bit.ly/Wishlist-Vice-Magic-City-Mayhem

#WishlistWednesday #ZeldaLike #IndieDev #GameDev

Cursor set comms ✦ . ⁺ 💀

First playable 1h Demo for my story-rich puzzle adventure 'The Last Night Train'!

I worked on it for 6 years as a Solo-Indie Dev & combined everything I love: Pixel-Art, Emotions, humour, and tricky puzzles. Thanx for sharing your feedback to improve

Undertale orange by @Proto-Y looking for sprite artists, concept artists, GameMaker programmers, and music composers

https://gamejolt.com/games/Undertale-Orange-Axel/1056979

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Here's your first look at Chunky JUMP's second story mode.

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Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!