

Working on a new Game Project.
Procedural generated World, the white Point is the Player, currently looks bad, but the programming is more important for me :)
In the Future it should be a Worldsimulator of an Kingdom :)







After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.
Part 8 of my map making tools: Strong stone walls with different tower types are now also supported by my path tool.

It is the final day, day 31 with the ancient(s). Have not made it far enough into the game to know much about these guys but I know what their purpose is in game. Made my own version of one since i cant find any definitive pictures of the ancients.

Day 30 is the noodle fly, this time however he is IN SPACE?!?!?!


Do you need a break from your day to day? Play Parterra and complete the collection of plants while enjoying nature and music! :D

















Part 7: I have extended my path tool even more. Thicker wooden palisades are now possible. Towers can also be placed along the path. The position and size of the entrance can also be defined.
Part 6 of my little helper tools for creating maps: Small palisades.
I have modified the fence tool a little. Now small wooden palisades can easily be placed with my path tool. The entrance can also be placed.

Day 29 was level 10 Karma. I will not ever reach that far because the highest ive made it is 6, and that by camping lol.