Unreal Engine
Post about Unreal Engine!
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After 7 years of building Heterodox, today an important milestone is reached for this game.

As it is released you can now play this game at the same time with me as I work on it.

Feedback of any kind is welcomed.

The store page: https://store.steampowered.com/app/1420400/Heterodox/

We decided to improve the level to looked more better as well as made it more realistic

Follow the game to notify the upcoming update and many more
https://gamejolt.com/games/lawang-sewu-persembahan/489457

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I finally added almost all the main movement. He can equip, draw and sheathe weapons, block, roll, attack and perform combos, besides running, sprinting and jumping.
The character was modeled & rigged in Blender, textured in Substance, rendered in Unreal

When you forgot to tweak the #physics

and feel like the character has developed telekinesis

#TowerPrincess #indiedev #indiegame #WIP #UE4 #UnrealEngine

Thick outline without post-process TUTORIAL (UE4 + Blender)
A super quick tutorial on how to make a thick outline effect without using post-process materials in UE4 (Unreal Engine4) and Blender.If you have any questio...
https://www.youtube.com/watch?v=VP_ac3Mp-RU

Almost made a new map to explore. ⚔️

A new environment and a new boss to fight with.

#UnrealEngine #gamedev #indiedev

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Beyond the OaksBrand new showcase of the gameplay! You can Back the project on Kickstarter https://www.kickstarter.com/projects/beyondtheoaks/beyond-the-oa…

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Development of Pain Party has resumed!

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This is an example where you get to move/combat and play in a different environment other than castles and towns in Heterodox. This game is going to be released as Early Access on 14 May 2021 https://store.steampowered.com/app/1420400/Heterodox/

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I made a post process effect for the temporal displacement mechanic. Now there's some visual feedback for when you're sent forwards in time. #screenshotsaturday