general in Devs

Indie Games

I was able to get the navigation build time during initial load down to like 3 seconds.
The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers


For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed
There is also the issue of pathways clumping together

Navigation Invokers and Blockers were causing high lag spikes every second
I ended up going back to normal navigation, but it takes like 12 seconds to fully build


For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance


devlog # 1 // little dark 2 jtl // Building the first level part1


For day 739 of coding, I am currently working on having the means to determine where to place other pathways to other areas of the maze
What will I post this week? Polls on many topics (personal, football, my games... and special Christmas posts), LaLiga DT updates, progress videos, etc. Read the article to see the daily post.
I hope you like everything


For day 738 of coding, I have finished applying the exit placements for each direction the player enters from